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Student Experiences Fall 2006 Fall 2009 Summer 2020
Imagine hacking into a Furby, picking a lockbox, shooting targets with Nerf guns, diving into piles of (clean) trash, and sliding under string “laser beams,” all with the end goal of identifying—and then fixing—vulnerabilities in a wireless computer security system.
Filled with fine granular rock and mineral particles, sandboxes are a child’s paradise. They foster creativity in a realm of seemingly endless possibilities. The pull is so strong they often attract even the family cat.
Standing in front of eight corporate leaders worth billions of dollars and presenting them with a new business venture is the epitome of applied classroom learning.